LIGHT
4Evil HERO Dead-End Prison
Archetype:
Evil HERO
ATK:
1700
DEF:
1100
View:
3922
If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.
Evil HERO Dead-End Prison — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 55 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Dead-End Prison is a Level 4 Light Rock body that reaches the field from hand only while you control a Dark Fusion-summoned Fusion Monster, and its second effect lets it stand in for one named Fusion material when you Fusion Summon a HERO. Its score comes from that fusion-extension role and from its clean body as material, which still works when the effect is negated. High deck inclusion (400 of 400 sampled decks, 96% alongside Shadow Mist) confirms it is practical and playable, not that it is strong, so it contributes to Deck synergy but not to Intrinsic power. Its 1700 ATK earns nothing, and the conditional summon plus the once-per-turn limits keep the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand-summon needs a Dark Fusion Fusion Monster already on the field, and it is a staple in 400 of 400 sampled decks, so it is live in the common Heroic lines (deck data; no combos to confirm the route) (observed/inferred). |
| Combo & Conversion | 40 | Text converts into a 1700-ATK body plus one material substitution, but zero recorded boards show it converting into a full board (combo data has 0 appearances) (inferred). |
| Resource Economy | 35 | Sending one HERO from Deck to GY is a self-mill cost with no card advantage in the text, so the value is only a small refuel (card text) (verified). |
| Effect & Interaction | 5 | Neither effect stops, negates or removes an opponent card or effect (card text) (verified). |
| Material Utility | 55 | Level 4 Light Rock is a clean generic material, and the substitute effect converts it into an extra material slot even when its effects are negated (card text plus 96% partner co-occurrence) (verified/inferred). |
| Resilience & Flexibility | 40 | Both effects are once per turn and need a specific Fusion Monster on the field, so one negate or one removal can shut down its use; its body survives as material (card text) (inferred). |
| Deck-Building Efficiency | 60 | Runs 1.11 copies on average with typical copies of 2, and it sits in a single HERO-centred deck family, so it costs few slots and is not a garnet (deck data; usage statistics) (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in hand whenever a Dark Fusion Fusion Monster is on the field, in 400 of 400 sampled decks
- Substitutes for one named Fusion material, which extends HERO Fusion lines
- Clean Level 4 Light body that still works as material when its effects are negated
Weaknesses
- Hand-summon needs a Dark Fusion Fusion Monster already on the field
- Both effects are once per turn and the card has no interaction of its own
- Its 1700 ATK and body do no work on their own, and it has no recorded combo boards
Counters / choke points
- Negation or removal of the Dark Fusion Fusion Monster that enables the hand-summon
- Negating the card on the field only blanks the substitution, though its body still works as material
Best use
Fusion extender and material body in Evil HERO / HERO fusion lines. Decks: Heroic, Elemental HERO, Yubel, Vision HERO. Suggested copies: 2.
Evidence & gaps
- Verified: Level 4 Light Rock Effect Monster, ATK 1700 / DEF 1100 (card text); Hand Special Summon needs a controlled Fusion Monster summoned by Dark Fusion (card text); Substitutes for 1 named material when a HERO is Fusion Summoned this turn (card text); Once-per-turn limits on both effects (card text); Appears in 400 of 400 sampled decks, 1.11 average copies (deck data)
- Observed: 96% co-occurrence with Elemental HERO Shadow Mist and 94.8% with Stratos (deck data); Inclusion 100% in Evil HERO archetype with typical copies of 2 (usage statistics)
- Inferred: Extender role: the substitute effect extends HERO Fusion lines; Resilience is limited because both effects are once per turn and depend on a Fusion Monster being on the field
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed deck data covers 400 decks, all of which run the card, so it shows practicality, not relative strength






